Introduction
I’m a Creative Technologist and Unity Certified Professional Programmer, specializing in real-time interactive and physical experiences. I design and build end-to-end solutions that blend Unity development (C#), web technologies, Python automation, and hardware prototyping, including lighting systems, display integration, and 3D asset creation. My work combines engineering, fabrication, and multimedia production to turn concepts into reliable, user-centered installations and digital products.
I’ve led multidisciplinary projects, collaborating with teams across Art, Level Design, Programming, and Music, gaining deep insight into project development cycles and cross-team dynamics. Beyond technical development, I explore graphic design, cinematic filmmaking, and music, from editing visuals to syncing content with music, crafting immersive narratives, and learning new instruments like guitar with the aid of technology.
Recent projects include replicating concert touring stages, designing both physical setups and integrated software for music, lighting, and video experiences, as well as creating automation tools to streamline repetitive tasks. I’m also proficient in 3D modeling with Blender and Maya and comfortable working across Linux and Windows environments.
I thrive at the intersection of technology and art, creating experiences that are both functional and inspiring.